![d&d stat transfer d&d stat transfer](https://i.etsystatic.com/14006889/r/il/d166b5/2441850508/il_570xN.2441850508_p7kf.jpg)
![d&d stat transfer d&d stat transfer](https://mythcreants.com/wp-content/uploads/2015/06/5E-Cover.jpg)
“The access to video-conference tech and tabletop tools has made it possible for dungeon masters to spin incredible stories for players no matter where they are,” he told me by email. “Playing Dungeons & Dragons with your friends online is a wonderful way to stay connected during these times,” said Nathan Stewart, Wizards’ vice president of D&D operations. It licenses its brands to the likes of Fantasy Grounds and Roll20. Hasbro has no streaming platform of its own.
![d&d stat transfer d&d stat transfer](https://i.etsystatic.com/13580209/r/il/10e9cb/2143830614/il_fullxfull.2143830614_3a9w.jpg)
The company also controls the fantasy card game Magic: The Gathering. (Was there anything cooler than your first exposure to the Monster Manual?)ĭ&D is now owned by Wizards of the Coast, a Seattle subsidiary of toymaker Hasbro. When I was a player, D&D was owned by an outfit called TSR, which published rule books that served as the bibles of the game. “We’ve had tremendous growth.” He declined to provide specific earnings numbers. I asked if privately held SmiteWorks USA, Fantasy Grounds’ parent company, is profitable. And you don’t have to travel to maybe play only on the weekends. He said once players try the online version, few ever want to go back to in-person D&D. “I’ve seen groups with people from every continent, all in the same game.” “People meet to play from all over the world,” Davison said. “We saw a massive surge in the middle of March, almost 600% higher year over year,” he told me. I can’t say if they’re playing online these days, but you never know.ĭavison said the pandemic has created huge demand for digital D&D. Even Anderson Cooper has been known to indulge. No one at Roll20 responded to my request for comment.įantasy Grounds is the slicker of the two platforms, and its user base skews a bit older - mostly people in their 30s, according to Davison. Personal interactions typically happen simultaneously via Zoom or Skype, allowing players to see one another’s expressions and hear one another’s voices. The main business for both companies is selling pre-packaged gaming adventures for $30 to $50 apiece, and then providing a shared, virtual tabletop to handle dice rolls, maps and encounters. Fantasy Grounds charges a $10 monthly subscription for DMs to host games. Fantasy Grounds competes primarily with a site called Roll20 for online D&D players.